Snake Game Dev C Code 26-04-2021 by admin =0;j--){" m[1+j]="m[j];" n[1+j]="n[j];" m[0]="x;" n[0]="y;" setfillstyle(solid_fill,con);="" circle(m[0],n[0],8);="" floodfill(m[0],n[0],white);="" setfillstyle(solid_fill,con+j%3);="" circle(m[j],n[j],5);="" floodfill(m[j],n[j],white);="" delay(spd);="" setcolor(black);="" setfillstyle(solid_fill,black);="" floodfill(m[0],n[0],black);="" floodfill(m[j],n[j],black);="" stop="clock();" t="(stop-start)/CLK_TCK;" printf('="" time="" %d="" sec="" ',t);="" printf('score="" %d',con-5);="" check();="" if(xp&&yq)="" con="con+5;" if(spd>="5)" spd="spd-5;" if(con>490)="" win();="" p="random(maxx);" q="random(maxy);" if(a1)="" y="y-14;" if(y<0)="" if(a2)="" if(y>maxy)="" if(a3)="" x="x-13;" if(x<0)="" if(a4)="" if(x>maxx)="" if(a0){="" ;="" }check(){="" int="" a;="" for(a="1;a</code><ul><li>Sep 07, 2010 I decided a few days ago that i wanted to create a console-based version of that old game Snakes. The one where you're a little snake and you go around and eat orbs and get bigger and bigger, and the object of the game is to avoid yourself, as when you run into your body its game over. I've already ran into an issue.</li><li>C Games and Graphics Code Examples. 3D diagram of an IC. 3D graphics in C. Snake Game in C. Snake Game Source Code in C. Tetris Game in C. The Mind Reader.</li></ul><br><p><span><strong>Snake game using C++ complete code</strong></span> is demanded by many friend ! so i decided to write an article, providing you complete code  of <strong>Snake game in c++</strong> without any error 🙂</p><p>C projects for beginners. Use these project as sample code for making board game program like Tic-Tac-Toe, Snake and ladder, Hangman. Data handling projects using object oriented design Bank, Library and Student database projects for project idea.</p><p>Change the headers according to your compiler.</p><p>here you go <strong>snake game</strong> 🙂</p><p>Things you need to do are :</p><ul><li><strong>Copy the code below</strong></li><li><strong>Paste into your desired environment (dev c++, visual studio)</strong></li><li><strong>compile and run </strong></li></ul><p>#include <iostream></p><p>#include <conio.h></p><p>void run();<br />void printMap();<br />void initMap();<br />void move(int dx, int dy);<br />void update();<br />void changeDirection(char key);<br />void clearScreen();<br />void generateFood();</p><p>char getMapValue(int value);</p><p>// Map dimensions<br />const int mapwidth = 20;<br />const int mapheight = 20;</p><p>const int size = mapwidth * mapheight;</p><p>// The tile values for the map<br />int map[size];</p><p>// Snake head details<br />int headxpos;<br />int headypos;<br />int direction;</p><p>// Amount of food the snake has (How long the body is)<br />int food = 3;</p><p>// Determine if game is running<br />bool running;</p><p>int main()<br />{<br />run();<br />return 0;<br />}</p><img src='https://i.ytimg.com/vi/T7HQFh3setk/hqdefault.jpg' alt='Snake' title='Snake' /><p>// Main game function<br />void run()<br />{<br />// Initialize the map<br />initMap();<br />running = true;<br />while (running) {<br />// If a key is pressed<br />if (kbhit()) {<br />// Change to direction determined by key pressed<br />changeDirection(getch());<br />}<br />// Upate the map<br />update();</p><p>// Clear the screen<br />clearScreen();</p><p>// Print the map<br />printMap();</p><p>// wait 0.5 seconds<br />_sleep(500);<br />}</p><p>// Print out game over text<br />std::cout << “tt!!!Game over!” << std::endl << “ttYour score is: ” << food;</p><p>// Stop console from closing instantly<br />std::cin.ignore();<br />}</p><p>// Changes snake direction from input<br />void changeDirection(char key) {<br />/*<br />W<br />A + D<br />S</p><p>1<br />4 + 2<br />3<br />*/<br />switch (key) {<br />case ‘w’:<br />if (direction != 2) direction = 0;<br />break;<br />case ‘d’:<br />if (direction != 3) direction = 1;<br />break;<br />case ‘s’:<br />if (direction != 4) direction = 2;<br />break;<br />case ‘a’:<br />if (direction != 5) direction = 3;<br />break;<br />}<br />}</p><img src='https://2.bp.blogspot.com/-hfKYU10CmhQ/XEGPdYMIRYI/AAAAAAAAAsk/bgz_r0hO-UgiYXA_1mecg3_yOnIJ0miLwCLcBGAs/s1600/Capture.PNG' alt='Snake' title='Snake' /><img src='https://plugins.jetbrains.com/files/7854/screenshot_15128.png' alt='Game' title='Game' /><p>// Moves snake head to new location<br />void move(int dx, int dy) {<br />// determine new head position<br />int newx = headxpos + dx;<br />int newy = headypos + dy;</p><p>// Check if there is food at location<br />if (map[newx + newy * mapwidth] -2) {<br />// Increase food value (body length)<br />food++;</p><p>// Generate new food on map<br />generateFood();<br />}</p><p>// Check location is free<br />else if (map[newx + newy * mapwidth] != 0) {<br />running = false;<br />}</p><p>// Move head to new location<br />headxpos = newx;<br />headypos = newy;<br />map[headxpos + headypos * mapwidth] = food + 1;</p><p>}</p><p>// Clears screen<br />void clearScreen() {<br />// Clear the screen<br />system(“cls”);<br />}</p><p>// Generates new food on map<br />void generateFood() {<br />int x = 0;<br />int y = 0;<br />do {<br />// Generate random x and y values within the map<br />x = rand() % (mapwidth – 2) + 1;<br />y = rand() % (mapheight – 2) + 1;</p><p>// If location is not free try again<br />} while (map[x + y * mapwidth] != 0);</p><p>// Place new food<br />map[x + y * mapwidth] = -2;<br />}</p><p>// Updates the map<br />void update() {<br />// Move in direction indicated<br />switch (direction) {<br />case 0: move(-1, 0);<br />break;<br />case 1: move(0, 1);<br />break;<br />case 2: move(1, 0);<br />break;<br />case 3: move(0, -1);<br />break;<br />}</p><p>// Reduce snake values on map by 1<br />for (int i = 0; i < size; i++) {<br />if (map[i] > 0) map[i]–;<br />}<br />}</p><p>// Initializes map<br />void initMap()<br />{<br />// Places the initual head location in middle of map<br />headxpos = mapwidth / 2;<br />headypos = mapheight / 2;<br />map[headxpos + headypos * mapwidth] = 1;</p><p>// Places top and bottom walls<br />for (int x = 0; x < mapwidth; ++x) {<br />map[x] = -1;<br />map[x + (mapheight – 1) * mapwidth] = -1;<br />}</p><p>// Places left and right walls<br />for (int y = 0; y < mapheight; y++) {<br />map[0 + y * mapwidth] = -1;<br />map[(mapwidth – 1) + y * mapwidth] = -1;<br />}// Generates first food<br />generateFood();<br />}</p><p>// Prints the map to console<br />void printMap()<br />{<br />for (int x = 0; x < mapwidth; ++x) {<br />for (int y = 0; y < mapheight; ++y) {<br />// Prints the value at current x,y location<br />std::cout << getMapValue(map[x + y * mapwidth]);<br />}<br />// Ends the line for next x value<br />std::cout << std::endl;<br />}<br />}</p><h2>Snake Game Dev C Code List</h2><p>// Returns graphical character for display from map value<br />char getMapValue(int value)<br />{<br />// Returns a part of snake body<br />if (value > 0) return ‘o’;</p><p>switch (value) {<br />// Return wall<br />case -1: return ‘X’;<br />// Return food<br />case -2: return ‘O’;<br />}<br />}</p><h2><strong>OutPut [Snake Game using C++] :</strong></h2><p>You can get many authentic stuff regarding snake game using c++ at Tutorials Point.</p><p>Also don’t miss to enjoy:</p><h3><strong>Wrapping it up:</strong></h3><h2>Snake Game Dev C Code De For Calculator</h2><iframe width="560" height="315" src="https://www.youtube.com/embed/QrD_MwI4dP4" frameborder="0" allowfullscreen></iframe><h2>Snake Game Dev C Code De Blocks</h2><p>Hope so code for <strong>snake game using c++</strong> works for you. If does’t feel free to ask any question or give any  suggestion related to <strong>C++/this snake game ,</strong> in the comment box,</p><h2>Snake Game Code For Dev C++</h2><p>Also share ! 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