- Sep 07, 2010 I decided a few days ago that i wanted to create a console-based version of that old game Snakes. The one where you're a little snake and you go around and eat orbs and get bigger and bigger, and the object of the game is to avoid yourself, as when you run into your body its game over. I've already ran into an issue.
- C Games and Graphics Code Examples. 3D diagram of an IC. 3D graphics in C. Snake Game in C. Snake Game Source Code in C. Tetris Game in C. The Mind Reader.
Snake game using C++ complete code is demanded by many friend ! so i decided to write an article, providing you complete code  of Snake game in c++ without any error 🙂
C projects for beginners. Use these project as sample code for making board game program like Tic-Tac-Toe, Snake and ladder, Hangman. Data handling projects using object oriented design Bank, Library and Student database projects for project idea.
Change the headers according to your compiler.
here you go snake game 🙂
Things you need to do are :
- Copy the code below
- Paste into your desired environment (dev c++, visual studio)
- compile and runÂ
#include <iostream>
#include <conio.h>
void run();
void printMap();
void initMap();
void move(int dx, int dy);
void update();
void changeDirection(char key);
void clearScreen();
void generateFood();
char getMapValue(int value);
// Map dimensions
const int mapwidth = 20;
const int mapheight = 20;
const int size = mapwidth * mapheight;
// The tile values for the map
int map[size];
// Snake head details
int headxpos;
int headypos;
int direction;
// Amount of food the snake has (How long the body is)
int food = 3;
// Determine if game is running
bool running;
int main()
{
run();
return 0;
}
// Main game function
void run()
{
// Initialize the map
initMap();
running = true;
while (running) {
// If a key is pressed
if (kbhit()) {
// Change to direction determined by key pressed
changeDirection(getch());
}
// Upate the map
update();
// Clear the screen
clearScreen();
// Print the map
printMap();
// wait 0.5 seconds
_sleep(500);
}
// Print out game over text
std::cout << “tt!!!Game over!” << std::endl << “ttYour score is: ” << food;
// Stop console from closing instantly
std::cin.ignore();
}
// Changes snake direction from input
void changeDirection(char key) {
/*
W
A + D
S
1
4 + 2
3
*/
switch (key) {
case ‘w’:
if (direction != 2) direction = 0;
break;
case ‘d’:
if (direction != 3) direction = 1;
break;
case ‘s’:
if (direction != 4) direction = 2;
break;
case ‘a’:
if (direction != 5) direction = 3;
break;
}
}
// Moves snake head to new location
void move(int dx, int dy) {
// determine new head position
int newx = headxpos + dx;
int newy = headypos + dy;
// Check if there is food at location
if (map[newx + newy * mapwidth] -2) {
// Increase food value (body length)
food++;
// Generate new food on map
generateFood();
}
// Check location is free
else if (map[newx + newy * mapwidth] != 0) {
running = false;
}
// Move head to new location
headxpos = newx;
headypos = newy;
map[headxpos + headypos * mapwidth] = food + 1;
}
// Clears screen
void clearScreen() {
// Clear the screen
system(“cls”);
}
// Generates new food on map
void generateFood() {
int x = 0;
int y = 0;
do {
// Generate random x and y values within the map
x = rand() % (mapwidth – 2) + 1;
y = rand() % (mapheight – 2) + 1;
// If location is not free try again
} while (map[x + y * mapwidth] != 0);
// Place new food
map[x + y * mapwidth] = -2;
}
// Updates the map
void update() {
// Move in direction indicated
switch (direction) {
case 0: move(-1, 0);
break;
case 1: move(0, 1);
break;
case 2: move(1, 0);
break;
case 3: move(0, -1);
break;
}
// Reduce snake values on map by 1
for (int i = 0; i < size; i++) {
if (map[i] > 0) map[i]–;
}
}
// Initializes map
void initMap()
{
// Places the initual head location in middle of map
headxpos = mapwidth / 2;
headypos = mapheight / 2;
map[headxpos + headypos * mapwidth] = 1;
// Places top and bottom walls
for (int x = 0; x < mapwidth; ++x) {
map[x] = -1;
map[x + (mapheight – 1) * mapwidth] = -1;
}
// Places left and right walls
for (int y = 0; y < mapheight; y++) {
map[0 + y * mapwidth] = -1;
map[(mapwidth – 1) + y * mapwidth] = -1;
}// Generates first food
generateFood();
}
// Prints the map to console
void printMap()
{
for (int x = 0; x < mapwidth; ++x) {
for (int y = 0; y < mapheight; ++y) {
// Prints the value at current x,y location
std::cout << getMapValue(map[x + y * mapwidth]);
}
// Ends the line for next x value
std::cout << std::endl;
}
}
Snake Game Dev C Code List
// Returns graphical character for display from map value
char getMapValue(int value)
{
// Returns a part of snake body
if (value > 0) return ‘o’;
switch (value) {
// Return wall
case -1: return ‘X’;
// Return food
case -2: return ‘O’;
}
}
OutPut [Snake Game using C++] :
You can get many authentic stuff regarding snake game using c++ at Tutorials Point.
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Wrapping it up:
Snake Game Dev C Code De For Calculator
Snake Game Dev C Code De Blocks
Hope so code for snake game using c++ works for you. If does’t feel free to ask any question or give any  suggestion related to C++/this snake game , in the comment box,
Snake Game Code For Dev C++
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